Big news! Knight Club is going to be FREE FOREVER starting August 30th. All you gotta do to get the game is sign up for our mailing list at www.gutterarcade.com. Keep an eye out for an email on the 30th with a link do the download.
Hey! Knight Club is now available on the Steam store! Do me a solid and wishlist the game on Steam, even if you don’t plan to buy it, because wishlisting helps out a lot!
https://store.steampowered.com/app/860850/Knight_Club/
Knight Club! A 2-4 player fighting game made by Gutter Arcade. Coming very soon to a computer near you. Please do me a big favor and sign up for our mailing list at www.gutterarcade.com and follow our twitter account @gutterarcade!
Our first 100% completed stage in Kerfuffle. A rainy Asian market here on earth. Aliens and humans alike frequent these late night stalls to satisfy their desires for exotic alien cuisine, classic arcades, and various shady dealings.
The Showmaster recently struck a deal with the local gang leaders to allow Kerfuffle competitors to do battle in the streets.
Momo appreciation post!
Shellby appreciation post!
GET THE FFFFFFFFFFFFFFFFFFFFF HECK OUTTA HERE
one of the super attacks in Kerfuffle. how do supers work you ask? well every time you get KO’d you get a token. you can spend that token to do a super attack, or, use it to break out of your opponents combo. choose wisely.
want to stay up to date on development? follow this blog or sub to the mailing list on kerfuffle.io
thanks! (:
Hey! I recently added a cool system to Kerfuffle, which I later found out to already exist in a Street Fighter game.
Anyway, the idea is that you sort of remove the balance from your character for about 10-15 seconds. Meaning you can cancel any attack into any other attack, and you can dash or jump cancel any attack! This allows for custom combos. The damage scaling is pretty high so its not like you just get to kill someone flat out, and getting optimal damage is still tricky and requires a bit of skill.
To balance this out a bit, players do have a combo breaker that they can use two times per match. However, these combo breaker “tokens” as they are called, can also be spent to do a super move instead.
Choose wisely.

